Champions Abilities

191 abilities · last updated 2026-05-22

NameDescription
AdaptabilityIncreases the Same Type Attack Bonus from *1.5 to *2.
AerilateIncreases the power of Normal-type moves by 20%. It then changes those moves to Flying-type.
AftermathThe foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact.
AnalyticAttack power increases by 30% if the Pokémon is the last Pokémon to attack this turn
Anger PointIncreases Attack to maximum level upon taking a critical hit.
AnticipationWarns when the foe knows 1-hit KO or super-effective moves.
Armor TailThe mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.
Aroma VeilProtects itself and its allies from attacks that limit their move choices.
BerserkBoosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Big PecksProtects the Pokémon from Defense-lowering effects.
BlazeWhen HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
BulletproofProtects the Pokémon from some ball and bomb moves.
Cheek PouchRestores HP as well when the Pokémon eats a Berry.
ChlorophyllWhen sunny, the Pokémon’s Speed doubles.
Clear BodyOpponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
Cloud NineAll weather effects are negated while the Pokémon is on the field.
CompetitiveRaises Sp. Atk stat by two stages whenever a stat is lowered
CompoundeyesRaises the Pokémon’s accuracy by 30%.
ContraryMoves used on the Pokémon that raise stats lower the stats, while the moves that lower the stats raise the stat
CorrosionThe Pokémon can poison the target even if it's a Steel or Poison type.
Cud ChewWhen the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.
Curious MedicineWhen the Pokémon is brought into battle, any stat alterations of allies are removed
Cursed BodyWhen a move hits the Pokémon, that move has a 30% chance of getting disabled
Cute CharmThe opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon.
DampExplosion, Selfdestruct, Mind Blown & Misty Explosion will not work while the Pokémon is on the field.
DefiantAttack is raised by two stages when the Pokémon has its stats lowered. Doesn't work on self inflicted stat drops or drops from allies
DisguiseOnce per battle, the Pokémon can withstand one damaging attack without receiving any damage. Damage inflicted through entry hazards, weather or status conditions will not break the disguise. Damage from Confusion will break the Disguise. It causes 1/8th of max Hit Point damage when it breaks
DragonizeThe Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.
DrizzleWeather changes to Heavy Rain when the Pokémon enters the battle. As of X & Y, this lasts 5 turns.
DroughtWeather changes to Intense Sunshine when the Pokémon enters the battle. As of X & Y, this lasts 5 turns.
Dry SkinHP is restored when hit by Water-type moves or when it is raining but also makes the Pokémon weak to Fire-type moves and reduces HP during strong sunlight.
Early BirdSleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Earth EaterThe user recovers 25% of its maximum Hit Points when a Ground-type move is used against it
ElectromorphosisThe Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.
Fairy AuraPowers up every Pokémon in play's Fairy-type moves by 33%
FilterDamage by super-effective moves is reduced by 25%.
Flame BodyThe opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Flash FireActivates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect.
Flower VeilAlly Grass-type Pokémon are protected from status conditions and the lowering of their stats.
ForecastThis Pokémon’ changes its form and type if Harsh Sunlight, Heavy Rain or Snow is in effect.
Friend GuardIn Double battles, the damage that ally Pokémon receive from attacks is reduced by 25%.
FriskReveals the foe’s held item.
Fur CoatHalves the damage from physical moves onto this Pokémon.
Gale WingsAll Flying-type moves have their Speed Priority increased by 1 if the Pokémon's Hit Points are at maximum
GluttonyThe Pokémon will use a berry when its Hit Points are below 50%.
GooeyLowers the opponent's Speed by one stage when it makes physical contact.
GutsAttack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
HarvestThe Pokémon has a 50% chance of restoring a consumed berry. During sunshine, this chance increases to 100%
HealerAt the end of the turn, there is a 30% chance of either Ally being healed from a status condition
HeatproofDamage from Fire-type moves and the Burn status is halved.
Heavy MetalDoubles the Pokémon's weight.
HospitalityHeals up to 25% of its partner Pokémon's Maximum Hit Points when it enters battle
Huge PowerThe Pokémon's Attack stat is doubled while it has this ability.
Hunger SwitchThe Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.
HustleDamage from physical attacks is increased by 50%, but average accuracy is only 80%.
HydrationAll status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Hyper CutterOpponent cannot lower this Pokémon’s Attack value. This Pokémon may still lower its own Attack value using a move of by itself.
Ice BodyHP is restored by 1/16th of maximum HP when its Snowing.
IlluminateBy Iluminating its surroundings, the Pokémon prevents its accuracy from being lowered
IllusionWhen sent out into battle, it takes the name and appearance of the last non-fainted Pokémon within your party. It breaks when an attack does damage on the Pokémon but not from Weather Effects or Entry Hazards.
ImmunityThe Pokémon cannot be Poisoned while having this ability.
ImposterWhen sent into battle, the Pokémon automatically transforms into a random opponent that is on the field.
InfiltratorThe protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Innards OutDamages the attacker landing the finishing hit by the amount equal to its last HP.
Inner FocusThis Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate
InsomniaThe Pokémon cannot be put to Sleep while having this ability.
IntimidateUpon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Iron FistThe power of punching moves is increased by 20%. This stacks with Punching Glove.
JustifiedAttack is raised by one stage when the Pokémon is hit by a Dark-type move
Keen EyeOpponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
KlutzThe Pokémon cannot receive any effect of hold items except those that affect experience, EVs, friendship etc. such as Amulet Coin, Soothe Bell, Lucky Egg, Exp.Share, Macho Brace or the Power Items.
Leaf GuardPrevents the Pokémon from being afflicted by status conditions during strong sunlight.
LevitateDamage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Light MetalHalves the Pokémon's weight.
Lightning RodElectric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage.
LimberThe Pokémon cannot be Paralysed while having this ability.
Liquid VoiceAll sound-based moves become Water-type moves.
Long ReachThe Pokémon uses its moves without making contact with the target.
Magic BounceReflects non-attacking moves used on the Pokémon back to the attacking Pokémon
Magic GuardPrevents all no damage except from direct-attack moves, excluding damage self inflicted from Substitute, Belly Drum, Curse & Pain Split.
MagicianThe Pokémon steals the held item of a Pokémon it hits with a move.
Magma ArmorThis Pokémon cannot be Frozen while having this ability.
Marvel ScaleDefense is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Mega LauncherIncreases the power of Aura and Pulse moves by 50%
Mega SolEven when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight.
MercilessThe Pokémon's attacks become critical hits if the target is poisoned.
MimicryChanges to Electric-type in Electric Terrain, Psychic-type in Psychic Terrain, Grass-type in Grassy Terrain and Fairy type in Fairy-terrain. The type reverts to normal when the terrain ends.
MinusWhen battling with Plus or Minus, Special Attack increases by 50%.
Mirror ArmorBounces back only the stat-lowering effects that the Pokémon receives.
Mold BreakerThe Pokémon's moves are not affected by foe’s abilities during battle
MoodyAt the end of every turn, a random stat (except Accuracy and Evasion) is raised by two stages while another is lowered by one stage.
Motor DriveThe Pokémon takes no damage from Electric-type attacks and Speed raises by one level.
MoxieAttack is raised by one stage when the Pokémon knocks out another Pokémon
MultiscaleReduces damage afflicted to the Pokémon by 50% if at maximum HP
MummyContact with the Pokémon changes the attacker's Ability to Mummy.
Natural CureThe Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
No GuardThe accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100%
ObliviousThe Pokémon cannot be under the Attract condition, Intimidated, or be taunted, while having this ability.
OpportunistIf an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
OvercoatProtects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
OvergrowWhen HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%.
Own TempoThe Pokémon cannot be Confused while having this ability. Blocks Intimidate
Parental BondEvery move used by the Pokémon will hit twice. The damage inflicted by the second hit is reduced to 25%. If the move used is a damaging move, each hit is capable of afflicting Secondary Effects and Critical Hits
PickpocketWhen a Pokémon makes physical contact with the Pokémon, the item of the opponent is stolen.
PickupHas a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Piercing DrillWhen the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target's protective effects is still triggered.
PixilateIncreases the power of Normal-type moves by 20%. It then changes those moves to Fairy-type.
PlusWhen battling with Plus or Minus, Special Attack increases by 50%.
Poison HealHP is restored by 1/8th the maximum HP every turn while the Pokémon has the Poison condition.
Poison PointThe opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon.
Poison TouchWhen the Pokémon attacks its opponents with a move that causes Physical Contact, there is a 30% chance that the target is Poisoned.
PranksterStatus category moves have their Speed Priority increased by 1. Moves increased by this that are used on Dark-type opponents will fail.
PressureWhen this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
ProteanBefore the Pokémon uses a move, it becomes a pure Pokémon of that type. This only works once per switch in.
Pure PowerThe Pokémon’s Attack stat is doubled in battle while having this ability.
Purifying SaltThe Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.
Queenly MajestyPrevents the opponent from using moves with increased Speed Priority on this Pokémon or its allies.
Quick DrawAt the start of each turn, this Pokémon has a 30% chance of moving first in the Speed Priority Bracket
Quick FeetSpeed is increased by 50% when induced with a status (Burn, Poison, Sleep, Frozen & Paralysis). If Paralysed, the speed drop is ignored.
Rain DishIf Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn.
ReceiverThe Pokémon copies the Ability of a defeated ally.
RecklessThe power of moves that have recoil damage is increased by 20%.
RefrigerateIncreases the power of Normal-type moves by 20%. It then changes those moves to Ice-type.
RegeneratorWhen the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
RipenRipens Berries and doubles their effect.
RivalryAttack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender.
Rock HeadDoes not receive recoil damage from recoil-causing damages.
Rough SkinThe opponent is hurt by 1/8th of his maxium Hit Points of recoil when using an attack, that requires physical contact, against this Pokémon.
Sand ForceGround-type, Rock-type & Steel-type moves have their power increased by 30% in a Sandstorm and will not receive damage
Sand RushSpeed is doubled within a sandstorm
Sand SpitThe Pokémon creates a sandstorm when it's hit by an attack.
Sand StreamSandstorm blows when the Pokémon enters battle. As of X & Y, this lasts 5 turns.
Sand VeilRaises the Pokémon’s evasion during a sandstorm by one level.
Sap SipperAttack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
ScrappyAllows the Pokémon to hit Ghost-type Pokémon with Normal-type and Fighting-type moves. Blocks Intimidate
Screen CleanerWhen the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
Shadow TagThe opponent cannot run nor switch while this Pokémon is in play. The opponent may still switch by using Baton Pass, U-turn or Volt Switch, if it is holding a Shed Shell or is a Ghost-type.
SharpnessIncreases the power of Slicing moves used by this Pokémon by 50%
Shed SkinEvery turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Sheer ForceMoves with a secondary effect are increased in power by 30% but lose their secondary effect
Shell ArmorOpponent’s moves cannot Critical Hit.
Shield DustDamaging moves used by the opponent will not have an additional effect.
Skill LinkMoves that attack 2-5 times always hit 5 times.
Slush RushDoubles the Pokémon's Speed when Snow is in effect
SniperPower of critical-hit moves is increased to 225% rather than 150%.
Snow CloakRaises the Pokémon’s evasion during a Snowstorm by one level.
Snow WarningSnowstorm blows when the Pokémon enters battle. As of X & Y, this lasts 5 turns.
Solar PowerDuring sunshine, the Pokémon’s Special Attack raises to 1.5 times but HP decreases by 1/8th the maximum HP every turn.
Solid RockDamage by super-effective moves is reduced by 25%.
SoundproofUnaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.
Speed BoostSpeed increases by one stage at the end of each turn.
Spicy SprayWhen the Pokémon takes damage from a move, it burns the attacker.
StallThe Pokémon always attacks last.
StalwartIgnores the effects of opposing Pokémon's Abilities and moves that draw in moves.
StaminaBoosts the Defense stat when hit by an attack.
Stance ChangeThe Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King's Shield.
StaticThe opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
SteadfastSpeed raises by one level every time the Pokémon flinches.
StenchIf the Pokémon uses a move that deals damage on the opponent, there is a chance the opponent flinches
Sticky HoldThis Pokémon’s item cannot be taken.
Strong JawIncreases the power of biting moves by 50%
SturdyThe Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Super LuckRaises the critical-hit ratio of moves by one level.
Supersweet SyrupLowers the evasion of opposing Pokémon by 1 stage when first sent into battle
Supreme OverlordWhen the Pokémon enters a battle, its Attack and Sp. Atk stats are boosted by 10% for each of the allies in its party that have already been defeated.
Surge SurferDoubles the Pokémon's Speed stat on Electric Terrain.
SwarmWhen HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Sweet VeilPrevents itself and ally Pokémon from falling asleep.
Swift SwimWhen rainy, The Pokémon’s Speed doubles.
SymbiosisPasses the Pokémon's hold item to its adjacent ally when that ally consumes its hold item
SynchronizeWhen this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Tangled FeetPokémon’s evasion raises one level when Confused.
TechnicianMoves with a base power of 60 or less are boosted in power by 50%
TelepathyPrevents damage from team-mates during Double battles
Thick FatFire and Ice-type moves deal 50% damage.
TorrentWhen HP is below 1/3rd its maximum, power of Water-type moves is increased by 50%.
Tough ClawsIncreases the power of moves that make physical contact by 30%
Toxic DebrisScatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
TraceAbility becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. In a Double Battle, a random opponent’s ability will be copied.
UnawareFoe’s stat modifications are ignored.
UnburdenSpeed is doubled once the held item is consumed.
UnnerveThe opponent Pokémon will never use their held Berry while the Pokémon is in battle.
Unseen FistThe Pokémon can deal damage with moves that make physical contact, even if the target is protected. This damage is reduced to 25%
Vital SpiritThe Pokémon cannot be Asleep while having this ability.
Volt AbsorbThe Pokémon heals up to 1/4 of its maximum Hit Points when hit with Electric-type moves.
Wandering SpiritThe Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
Water AbsorbThe Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Water BubbleDecreases Fire-type move power on the Pokémon by 50%. Increases power of Water-type moves used by the Pokémon by 100% before adding STAB. Prevents Burn
Weak ArmorWhen hit by an attack, the Pokémon's Defense is lowered by one stage but Speed is increased by two stages.
White SmokeOpponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
Zero to HeroThe Pokémon transforms into its Hero Form when it switches out.