Champions Moves

495 moves · last updated 2026-04-09

NameTypeCategoryPowerAccuracyPPEffect
AccelerockRockPhysical4010020
Acid ArmorPoisonStatus20Boosts the user's Defense stat by 2 stages.
Acid SprayPoisonSpecial4010020Lowers the target's Sp. Def stat by 2 stages.
AcrobaticsFlyingPhysical5510016This move's power is doubled if the user isn't holding an item.
AcupressureNormalStatus20Boosts the Attack Defense Sp. Atk Sp. Def Speed accuracy or evasiveness of the user or an ally by 2 stages.
Aerial AceFlyingPhysical6020This move never misses.
After YouNormalStatus16Makes the target move immediately after the user.
AgilityPsychicStatus20Boosts the user's Speed stat by 2 stages.
Air CutterFlyingSpecial609520This move has a 1-stage Critical-Hit Ratio Boost.
Air SlashFlyingSpecial759516Has a 30% chance of making the target flinch.
Alluring VoiceFairySpecial8010012Confuses the target if its stats were boosted during the turn this move is used.
Ally SwitchPsychicStatus16The user switches spots with one of its allies. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
AmnesiaPsychicStatus20Boosts the user's Sp. Def stat by 2 stages.
Ancient PowerRockSpecial601008Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage.
Apple AcidGrassSpecial9010012Lowers the target's Sp. Def stat by 1 stage.
Aqua JetWaterPhysical4010020
Aqua RingWaterStatus20The user gains the Aqua Ring status.
Aqua StepWaterPhysical8010012Boosts the user's Speed stat by 1 stage.
Aqua TailWaterPhysical909012
Armor CannonFireSpecial1201008Lowers the user's Defense and Sp. Def stats by 1 stage.
Aromatic MistFairyStatus20Boosts an ally's Sp. Def stat by 1 stage.
AssuranceDarkPhysical6010012This move's power is doubled if the target has already taken damage during the turn this move is used.
AttractNormalStatus10016Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Aura SphereFightingSpecial8020This move never misses.
Aura WheelElectricPhysical11010012Boosts the user's Speed stat by 1 stage. This move's type depends on Morpeko's form.
Aurora VeilIceStatus20Gives the user's side the Aurora Veil status for 5 turns. This move can be used only in snow.
AvalancheIcePhysical6010012This move's power is doubled if the target has already dealt damage to the user with a move in the same turn.
Axe KickFightingPhysical1209012Has a 30% chance of confusing the target. If this move misses or fails the user takes damage equal to 1/2 of its max HP.
Baby-Doll EyesFairyStatus10020Lowers the target's Attack stat by 1 stage.
Baneful BunkerPoisonStatus8The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Baton PassNormalStatus20The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.
Beak BlastFlyingPhysical1201008If the user is hit by a contact move before it uses this move the attacker will be burned.
Beat UpDarkPhysical10012The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon.
BelchPoisonSpecial1209012This move fails unless the user has eaten a Berry during the battle.
Belly DrumNormalStatus12The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn't have enough remaining HP.
BindNormalPhysical158520Gives the target the Bound status.
BiteDarkPhysical6010020Has a 30% chance of making the target flinch.
Bitter BladeFirePhysical9010012The user's HP is restored by 1/2 of the damage dealt by this move.
Bitter MaliceGhostSpecial7510012Lowers the target's Attack stat by 1 stage.
Blast BurnFireSpecial150908The user gains the Recharging status on the turn after this move is used.
Blaze KickFirePhysical859012Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.
BlizzardIceSpecial110708Has a 10% chance of freezing targets. This move never misses in snow.
BlockNormalStatus8Gives the target the Can't Escape status.
Blood MoonNormalSpecial1301008
Body PressFightingPhysical8010012The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
Body SlamNormalPhysical8510016Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Bone RushGroundPhysical309012The user attacks 2 to 5 times in a row.
BoomburstNormalSpecial14010012
BounceFlyingPhysical85858The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Brave BirdFlyingPhysical12010016The user takes 1/3 of the damage dealt by this move.
Breaking SwipeDragonPhysical6010016Lowers targets' Attack stats by 1 stage.
Brick BreakFightingPhysical7510016Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Brutal SwingDarkPhysical6010020
Bug BiteBugPhysical6010020If the target is holding a Berry the user eats that Berry and gains its effect.
Bug BuzzBugSpecial9010012Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Bulk UpFightingStatus20Boosts the user's Attack and Defense stats by 1 stage.
BulldozeGroundPhysical6010020Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Bullet PunchSteelPhysical4010020
Bullet SeedGrassPhysical2510020The user attacks 2 to 5 times in a row.
Burn UpFireSpecial1301008The user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.
Burning JealousyFireSpecial701008Burns targets if their stats were boosted during the turn this move is used.
Calm MindPsychicStatus20Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Ceaseless EdgeDarkPhysical659016Gives the opponent's side the Spikes status.
ChargeElectricStatus20Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status.
Charge BeamElectricSpecial509012Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage.
CharmFairyStatus10020Lowers the target's Attack stat by 2 stages.
Chilling WaterWaterSpecial5010020Lowers the target's Attack stat by 1 stage.
Chilly ReceptionIceStatus12Summons snow for 5 turns. The user switches out of battle to be replaced by another party Pokémon.
Circle ThrowFightingPhysical609012If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Clanging ScalesDragonSpecial1101008Lowers the user's Defense stat by 1 stage.
Clangorous SoulDragonStatus8The user loses 1/3 of its max HP to boost its Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage. This move fails if the user doesn't have enough remaining HP.
Clear SmogPoisonSpecial5016Removes all stat changes from the target. This move never misses.
Close CombatFightingPhysical1201008Lowers the user's Defense and Sp. Def stats by 1 stage.
CoachingFightingStatus12Boosts allies' Attack and Defense stats by 1 stage.
CoilPoisonStatus20Boosts the user's Attack and Defense stats as well as its accuracy by 1 stage.
ComeuppanceDarkPhysical10012The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used.
Confuse RayGhostStatus10012Confuses the target.
CopycatNormalStatus20The user mimics the move that was last used. This move fails if no other move has been used yet.
Corrosive GasPoisonStatus10020Causes all other Pokémon on the field to lose their held items.
Cosmic PowerPsychicStatus20Boosts the user's Defense and Sp. Def stats by 1 stage.
Cotton GuardGrassStatus12Boosts the user's Defense stat by 3 stages.
Cotton SporeGrassStatus10020Lowers targets' Speed stats by 2 stages.
CounterFightingPhysical10020The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used.
CovetNormalPhysical6010020If the user is not already holding an item it steals the target's held item.
CrabhammerWaterPhysical1009512This move has a 1-stage Critical-Hit Ratio Boost.
Cross ChopFightingPhysical100808This move has a 1-stage Critical-Hit Ratio Boost.
Cross PoisonPoisonPhysical7010020Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
CrunchDarkPhysical8010016Has a 20% chance of lowering the target's Defense stat by 1 stage.
Crush ClawNormalPhysical759512Has a 50% chance of lowering the target's Defense stat by 1 stage.
CurseGhostStatus12Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status.Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage.
Dark PulseDarkSpecial8010016Has a 20% chance of making the target flinch.
Darkest LariatDarkPhysical8510012This move ignores the target's stat changes when dealing damage.
Dazzling GleamFairySpecial8010012
DecorateFairyStatus16Boosts the target's Attack and Sp. Atk stats by 2 stages.
DefogFlyingStatus16Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect Spikes and Safeguard as well as any terrain.
Destiny BondGhostStatus8The user gains the Destiny Bound status. This move fails if used in succession.
DetectFightingStatus8The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
DigGroundPhysical8010012The user gains the Underground status on the turn this move is used then attacks on the following turn.
Dire ClawPoisonPhysical8010016Has a 30% chance of leaving the target poisoned paralyzed or asleep.
DisableNormalStatus10020Gives the target the Move Disabled status for 4 turns.
DischargeElectricSpecial8010016Has a 30% chance of paralyzing targets.
DiveWaterPhysical8010012The user gains the Submerged status on the turn this move is used then attacks on the following turn.
Double HitNormalPhysical359012The user attacks twice in a row.
Double ShockElectricPhysical0The user loses the Electric type. This move fails unless it is used by an Electric type.
Double TeamNormalStatus16Boosts the user's evasiveness by 1 stage.
Double-EdgeNormalPhysical12010016The user takes 1/3 of the damage dealt by this move.
Draco MeteorDragonSpecial130908Lowers the user's Sp. Atk stat by 2 stages.
Dragon CheerDragonStatus16Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
Dragon ClawDragonPhysical8010016
Dragon DanceDragonStatus20Boosts the user's Attack and Speed stats by 1 stage.
Dragon DartsDragonPhysical5010012The user attacks twice in a row. If there are 2 opposing Pokémon each of them is attacked once.
Dragon PulseDragonSpecial8510012
Dragon RushDragonPhysical1007512Has a 20% chance of making the target flinch. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Dragon TailDragonPhysical609012If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Drain PunchFightingPhysical7510012The user's HP is restored by 1/2 of the damage dealt by this move.
Draining KissFairySpecial5010012The user's HP is restored by 3/4 of the damage dealt by this move.
Drill PeckFlyingPhysical8010020
Drill RunGroundPhysical809512This move has a 1-stage Critical-Hit Ratio Boost.
Dual WingbeatFlyingPhysical409012The user attacks twice in a row.
Dynamic PunchFightingPhysical100508Confuses the target.
Earth PowerGroundSpecial9010012Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
EarthquakeGroundPhysical10010012This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Eerie ImpulseElectricStatus10016Lowers the target's Sp. Atk stat by 2 stages.
Eerie SpellPsychicSpecial801008Removes 3 PP from the move last used by the target.
Electric TerrainElectricStatus12Turns the entire field into Electric Terrain for 5 turns.
ElectrifyElectricStatus20If this move hits the target before it uses a move its move becomes Electric type for that turn.
Electro BallElectricSpecial10012The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150).
ElectrowebElectricSpecial559516Lowers targets' Speed stats by 1 stage.
EncoreNormalStatus1008Gives the target the Encore status.
EndeavorNormalPhysical1008Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
EndureNormalStatus12During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Energy BallGrassSpecial9010012Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
EntrainmentNormalStatus10016Changes the target's Ability to be the same as the user's.
EruptionFireSpecial1501008The less HP the user has left the lower this move's power (ranging between 1 and 150).
Expanding ForcePsychicSpecial8010012If the user is under the effect of Psychic Terrain this move's power is boosted by 50% and its range extends to all opponents.
ExplosionNormalPhysical2501008The user faints upon using this move.
ExtrasensoryPsychicSpecial8010020Has a 10% chance of making the target flinch.
Extreme SpeedNormalPhysical801008
FacadeNormalPhysical7010020This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fairy LockFairyStatus12Gives all Pokémon on the field the Fairy Locked status.
Fake OutNormalPhysical4010012Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
Fake TearsDarkStatus10020Lowers the target's Sp. Def stat by 2 stages.
Feather DanceFlyingStatus10016Lowers the target's Attack stat by 2 stages.
FeintNormalPhysical3010012This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Fell StingerBugPhysical5010020Boosts the user's Attack stat by 3 stages if this move knocks out the target.
Fiery DanceFireSpecial8010012Has a 50% chance of boosting the user's Sp. Atk stat by 1 stage.
Final GambitFightingSpecial1008The user faints. This move deals damage to the target equal to the user's remaining HP at the time this move was used.
Fire BlastFireSpecial110858Has a 10% chance of burning the target.
Fire FangFirePhysical659516Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Fire LashFirePhysical9010016Lowers the target's Defense stat by 1 stage.
Fire PunchFirePhysical7510016Has a 10% chance of burning the target.
Fire SpinFireSpecial358516Gives the target the Bound status.
First ImpressionBugPhysical10010012This move fails unless it is the first move used by the user after it enters a battle.
FissureGroundPhysical308Knocks out the target. The accuracy of this move is fixed at 30%.
FlailNormalPhysical10016The less HP the user has left the greater this move's power (ranging between 20 and 200).
Flame ChargeFirePhysical5010020Boosts the user's Speed stat by 1 stage.
FlamethrowerFireSpecial9010016Has a 10% chance of burning the target.
Flare BlitzFirePhysical12010016Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
Flash CannonSteelSpecial8010012Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
FlatterDarkStatus10016Boosts the target's Sp. Atk stat by 1 stage and confuses it.
FlingDarkPhysical10012This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Flip TurnWaterPhysical6010020After attacking the user switches out of battle to be replaced by another party Pokémon.
Flower TrickGrassPhysical7012This move never misses and is always a critical hit.
FlyFlyingPhysical909516The user gains the Sky-High status on the turn this move is used then attacks on the following turn.
Flying PressFightingPhysical1009512The damage dealt by this move is calculated by combining the effectiveness of the move's own type with that of the Flying type. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Focus BlastFightingSpecial120708Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Focus EnergyNormalStatus20The user gains a 2-stage Critical-Hit Ratio Boost.
Focus PunchFightingPhysical15010020This move fails if the user has already taken damage from a move in the same turn.
Follow MeNormalStatus20The user redirects opponents' moves toward itself. This effect works only on single-target moves.
Forest's CurseGrassStatus10020Gives the target the Forest Cursed status.
Foul PlayDarkPhysical9510016The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
Freeze-DryIceSpecial7010020This move is also super effective against Water-type Pokémon.
Frenzy PlantGrassSpecial150908The user gains the Recharging status on the turn after this move is used.
Frost BreathIceSpecial609012Always a critical hit.
Future SightPsychicSpecial12010012Gives the target's spot the Future Attack status.
Gastro AcidPoisonStatus10012Gives the target the No Ability status.
Giga DrainGrassSpecial7510012The user's HP is restored by 1/2 of the damage dealt by this move.
Giga ImpactNormalPhysical150908The user gains the Recharging status on the turn after this move is used.
Gigaton HammerSteelPhysical1601008This move can't be used twice in a row.
GlareNormalStatus10020Paralyzes the target.
Grass KnotGrassSpecial10020The heavier the target the greater this move's power (ranging between 20 and 120).
Grassy GlideGrassPhysical5510020If the user is under the effect of Grassy Terrain this move's priority becomes +1.
Grassy TerrainGrassStatus12Turns the entire field into Grassy Terrain for 5 turns.
Grav AppleGrassPhysical9010012Lowers the target's Defense stat by 1 stage. This move's power is boosted by 50% when the Gravity status is active.
GravityPsychicStatus8Gives the entire field the Gravity status for 5 turns.
GrowthGrassStatus20Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight these stats will be boosted by 2 stages instead.
Guard SplitPsychicStatus12The user adds its Defense stat to the target's Defense stat then splits the total in half for them to share. It does the same with each of their Sp. Def stats.
Guard SwapPsychicStatus12The user swaps the changes to its Defense and Sp. Def stats with the changes to the target's Defense and Sp. Def stats.
GuillotineNormalPhysical308Knocks out the target. The accuracy of this move is fixed at 30%.
Gunk ShotPoisonPhysical120808Has a 30% chance of poisoning the target.
Gyro BallSteelPhysical1008The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150).
Hammer ArmFightingPhysical1009012Lowers the user's Speed stat by 1 stage.
Hard PressSteelPhysical10012The more HP the target has left the greater this move's power (ranging between 1 and 100).
HazeIceStatus20Eliminates every stat change on the entire field.
Head SmashRockPhysical150808The user takes 1/2 of the damage dealt by this move.
Headlong RushGroundPhysical1201008Lowers the user's Defense and Sp. Def stats by 1 stage.
Heal BellNormalStatus8The user cures the status conditions of all the Pokémon in its party including itself as well as its allies.
Heal PulsePsychicStatus12Restores 1/2 of the target's max HP.
Healing WishPsychicStatus12The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.
Heat CrashFirePhysical10012The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Heat WaveFireSpecial959012Has a 10% chance of burning targets.
Heavy SlamSteelPhysical10012The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Helping HandNormalStatus20Boosts the power of an ally's move by 50% during the turn this move is used.
HexGhostSpecial6510012This move's power is doubled if the target has a status condition.
High HorsepowerGroundPhysical959512
High Jump KickFightingPhysical1309012If this move misses or fails the user takes damage equal to 1/2 of its max HP.
Horn DrillNormalPhysical308Knocks out the target. The accuracy of this move is fixed at 30%.
Horn LeechGrassPhysical7510012The user's HP is restored by 1/2 of the damage dealt by this move.
HowlNormalStatus20Boosts the Attack stats of the user and its allies by 1 stage.
HurricaneFlyingSpecial1107012Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Hydro CannonWaterSpecial150908The user gains the Recharging status on the turn after this move is used.
Hydro PumpWaterSpecial110808
Hyper BeamNormalSpecial150908The user gains the Recharging status on the turn after this move is used.
Hyper VoiceNormalSpecial9010012
HypnosisPsychicStatus6020Puts the target to sleep.
Ice BeamIceSpecial9010012Has a 10% chance of freezing the target.
Ice FangIcePhysical659516Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Ice HammerIcePhysical1009012Lowers the user's Speed stat by 1 stage.
Ice PunchIcePhysical7510016Has a 10% chance of freezing the target.
Ice ShardIcePhysical4010020
Ice SpinnerIcePhysical8010016Removes any terrain.
Icicle CrashIcePhysical859012Has a 30% chance of making the target flinch.
Icicle SpearIcePhysical2510020The user attacks 2 to 5 times in a row.
Icy WindIceSpecial559516Lowers targets' Speed stats by 1 stage.
ImprisonPsychicStatus12The user gains the Sealing Off status.
Infernal ParadeGhostSpecial6510016Has a 30% chance of burning the target. This move's power is doubled if the target has a status condition.
InfernoFireSpecial100508Burns the target.
InfestationBugSpecial2010020Gives the target the Bound status.
IngrainGrassStatus20The user gains the Ingrained status.
InstructPsychicStatus16The user makes the target reuse the last move it used.
Iron DefenseSteelStatus16Boosts the user's Defense stat by 2 stages.
Iron HeadSteelPhysical8010016Has a 20% chance of making the target flinch.
Iron TailSteelPhysical1007516Has a 30% chance of lowering the target's Defense stat by 1 stage.
Ivy CudgelGrassPhysical10010012
Jet PunchWaterPhysical6010016
King's ShieldSteelStatus8The user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Knock OffDarkPhysical6510020This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Kowtow CleaveDarkPhysical8512This move never misses.
Lash OutDarkPhysical751008This move's power is doubled if the user's stats were lowered during the turn this move is used.
Last ResortNormalPhysical1401008This move fails unless the user has already used all the other moves it knows.
Last RespectsGhostPhysical5010012This move's power is increased by 50 for each time that a Pokémon in the user's party has fainted.
Lava PlumeFireSpecial8010016Has a 30% chance of burning targets.
Leaf BladeGrassPhysical9010016This move has a 1-stage Critical-Hit Ratio Boost.
Leaf StormGrassSpecial130908Lowers the user's Sp. Atk stat by 2 stages.
Leech LifeBugPhysical8010012The user's HP is restored by 1/2 of the damage dealt by this move.
Leech SeedGrassStatus9012Gives the target the Leech Seeded status.
Life DewWaterStatus12Restores 1/4 of the max HP of the user and its allies.
Light of RuinFairySpecial140908The user takes 1/2 of the damage dealt by this move.
Light ScreenPsychicStatus20Gives the user's side the Light Screen status for 5 turns.
LiquidationWaterPhysical8510012Has a 20% chance of lowering the target's Defense stat by 1 stage.
Lock-OnNormalStatus8The user gains the Locked On status.
Low KickFightingPhysical10020The heavier the target the greater this move's power (ranging between 20 and 120).
Low SweepFightingPhysical6510020Lowers the target's Speed stat by 1 stage.
Lumina CrashPsychicSpecial8010012Lowers the target's Sp. Def stat by 2 stages.
LungeBugPhysical8010016Lowers the target's Attack stat by 1 stage.
Mach PunchFightingPhysical4010020
Magic PowderPsychicStatus10020Changes the target's type to Psychic.
Magic RoomPsychicStatus12Gives the entire field the Magic Room status for 5 turns.
Magnet RiseElectricStatus12The user gains the Magnet Rise status.
Magnetic FluxElectricStatus20If the user or its allies have the Plus Ability or the Minus Ability their Defense and Sp. Def stats are boosted by 1 stage.
Matcha GotchaGrassSpecial809016Has a 20% chance of burning targets. The user's HP is restored by 1/2 of the damage dealt by this move.
Mean LookNormalStatus8Gives the target the Can't Escape status.
Mega KickNormalPhysical120758
MegahornBugPhysical1208512
MementoDarkStatus10012Lowers the target's Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
Metal BurstSteelPhysical10012The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used.
Metal SoundSteelStatus8520Lowers the target's Sp. Def stat by 2 stages.
Meteor BeamRockSpecial1209012The user gains the Charging status on the turn this move is used then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used.
Meteor MashSteelPhysical909012Has a 20% chance of boosting the user's Attack stat by 1 stage.
Milk DrinkNormalStatus8Restores 1/2 of the user's max HP.
MinimizeNormalStatus12Boosts the user's evasiveness by 2 stages. The user gains the Minimized status.
Mirror CoatPsychicSpecial10020The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used.
Misty ExplosionFairySpecial1001008If the user is under the effect of Misty Terrain this move's power is boosted by 50%. The user faints upon using this move.
Misty TerrainFairyStatus12Turns the entire field into Misty Terrain for 5 turns.
MoonblastFairySpecial9510016Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage.
MoonlightFairyStatus8Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead.
Morning SunNormalStatus8Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead.
Mortal SpinPoisonPhysical3010016Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Poisons targets.
Mountain GaleIcePhysical1208512Has a 30% chance of making the target flinch.
Mud ShotGroundSpecial559516Lowers the target's Speed stat by 1 stage.
Mud-SlapGroundSpecial2010012Lowers the target's accuracy by 1 stage.
Muddy WaterWaterSpecial908512Has a 30% chance of lowering targets' accuracy by 1 stage.
Mystical FireFireSpecial7510012Lowers the target's Sp. Atk stat by 1 stage.
Nasty PlotDarkStatus20Boosts the user's Sp. Atk stat by 2 stages.
Night DazeDarkSpecial909512Has a 40% chance of lowering the target's accuracy by 1 stage.
Night ShadeGhostSpecial10016Deals 50 HP of damage.
Night SlashDarkPhysical7010020This move has a 1-stage Critical-Hit Ratio Boost.
Noble RoarNormalStatus10020Lowers the target's Attack and Sp. Atk stats by 1 stage.
NuzzleElectricPhysical2010020Paralyzes the target.
OutrageDragonPhysical12010012The user gains the Rampaging status.
OverheatFireSpecial130908Lowers the user's Sp. Atk stat by 2 stages.
Pain SplitNormalStatus20The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share.
Parabolic ChargeElectricSpecial6510020The user's HP is restored by 1/2 of the damage dealt by this move.
Parting ShotDarkStatus10020Lowers the target's Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon.
PaybackDarkPhysical5010012This move's power is doubled if the user attacks after the target.
Perish SongNormalStatus8Gives all Pokémon on the field the Perishing status.
Petal BlizzardGrassPhysical9010016
Petal DanceGrassSpecial12010012The user gains the Rampaging status.
Phantom ForceGhostPhysical9010012The user gains the Concealed status on the turn this move is used then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Pin MissileBugPhysical259520The user attacks 2 to 5 times in a row.
Play RoughFairyPhysical909012Has a 10% chance of lowering the target's Attack stat by 1 stage.
PluckFlyingPhysical6010020If the target is holding a Berry the user eats that Berry and gains its effect.
Poison FangPoisonPhysical5010016Has a 50% chance of badly poisoning the target.
Poison JabPoisonPhysical8010020Has a 30% chance of poisoning the target.
Poison PowderPoisonStatus7520Poisons the target.
Pollen PuffBugSpecial9010016When used on an ally this move restores 1/2 of its max HP instead of dealing damage.
PoltergeistGhostPhysical110908This move fails if the target isn't holding an item.
Population BombNormalPhysical209012The user attacks 1 to 10 times in a row. The attack ends if the user misses.
PounceBugPhysical5010020Lowers the target's Speed stat by 1 stage.
Power GemRockSpecial8010020
Power ShiftNormalStatus12The user gains the Atk/Def Swapped status.
Power SplitPsychicStatus12The user adds its Attack stat to the target's Attack stat then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.
Power SwapPsychicStatus12The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats.
Power TrickPsychicStatus12The user gains the Atk/Def Swapped status.
Power TripDarkPhysical2010012This move's power is increased by 20 for each stage that the user's stats have been boosted.
Power WhipGrassPhysical1208512
ProtectNormalStatus8The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psych UpNormalStatus12The user copies the target's stat changes.
PsychicPsychicSpecial9010012Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Psychic FangsPsychicPhysical8510012Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Psychic NoisePsychicSpecial7510012Gives the target the Healing Prevented status for 2 turns.
Psychic TerrainPsychicStatus12Turns the entire field into Psychic Terrain for 5 turns.
Psycho CutPsychicPhysical7010020This move has a 1-stage Critical-Hit Ratio Boost.
Psyshield BashPsychicPhysical909012Boosts the user's Defense stat by 1 stage.
PsyshockPsychicSpecial8010012This is a special move but the damage it deals is calculated using the target's Defense stat.
QuashDarkStatus10016Causes the target to move last in the turn.
Quick AttackNormalPhysical4010020
Quick GuardFightingStatus16The user protects itself and its allies from priority moves for the turn.
Quiver DanceBugStatus20Boosts the user's Sp. Atk Sp. Def and Speed stats by 1 stage.
Rage PowderBugStatus20The user redirects opponents' moves toward itself. This effect works only on single-target moves.
Raging BullNormalPhysical9010012Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. This move's type depends on the user's form.
Raging FuryFirePhysical12010012The user gains the Rampaging status.
Rain DanceWaterStatus8Summons rain for 5 turns.
Rapid SpinNormalPhysical5010020Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Boosts the user's Speed stat by 1 stage.
Razor ShellWaterPhysical759512Has a 50% chance of lowering the target's Defense stat by 1 stage.
RecoverNormalStatus8Restores 1/2 of the user's max HP.
RecycleNormalStatus12Regenerates the last held item that the user consumed. The user then holds this item once more.
ReflectPsychicStatus20Gives the user's side the Reflect status for 5 turns.
Reflect TypeNormalStatus16The user becomes the same type or types as the target.
RestPsychicStatus8Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
ReversalFightingPhysical10016The less HP the user has left the greater this move's power (ranging between 20 and 200).
Revival BlessingNormalStatus0Revives a Pokémon in the user's party that has fainted and restores 1/2 of that Pokémon's max HP.
Rising VoltageElectricSpecial7010020This move's power is doubled if the target is under the effect of Electric Terrain.
RoarNormalStatus20If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Rock BlastRockPhysical259012The user attacks 2 to 5 times in a row.
Rock PolishRockStatus20Boosts the user's Speed stat by 2 stages.
Rock SlideRockPhysical759012Has a 30% chance of making targets flinch.
Rock TombRockPhysical609516Lowers the target's Speed stat by 1 stage.
Rock WreckerRockPhysical150908The user gains the Recharging status on the turn after this move is used.
Role PlayPsychicStatus12Changes the user's Ability to be the same as the target's.
RoostFlyingStatus8Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn.
RoundNormalSpecial6010016If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Sacred SwordFightingPhysical9010016This move ignores the target's stat changes when dealing damage.
SafeguardNormalStatus20Gives the user's side the Safeguard status for 5 turns.
Salt CureRockPhysical4010016Gives the target the Salt Cured status.
Sand TombGroundPhysical358516Gives the target the Bound status.
SandstormRockStatus8Summons a sandstorm for 5 turns.
ScaldWaterSpecial8010016Has a 30% chance of burning the target. Cures the user and target of being frozen.
Scale ShotDragonPhysical259020The user attacks 2 to 5 times in a row. This move lowers the user's Defense stat by 1 stage and boosts its Speed stat by 1 stage.
Scary FaceNormalStatus10012Lowers the target's Speed stat by 2 stages.
Scorching SandsGroundSpecial7010012Has a 30% chance of burning the target. Cures the user and target of being frozen.
ScreechNormalStatus8520Lowers the target's Defense stat by 2 stages.
Seed BombGrassPhysical8010016
Seismic TossFightingPhysical10020Deals 50 HP of damage.
Self-DestructNormalPhysical2001008The user faints upon using this move.
Shadow BallGhostSpecial8010016Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Shadow ClawGhostPhysical7010016This move has a 1-stage Critical-Hit Ratio Boost.
Shadow PunchGhostPhysical6020This move never misses.
Shadow SneakGhostPhysical4010020
Shed TailNormalStatus12The user loses 1/2 of its max HP to create a substitute then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sheer ColdIceSpecial308Knocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokémon other than Ice types the accuracy of this move is 20%.
Shell Side ArmPoisonSpecial9010012Has a 20% chance of poisoning the target. Becomes a physical move if that will deal more damage.
Shell SmashNormalStatus16Lowers the user's Defense and Sp. Def stats by 1 stage and boosts its Attack Sp. Atk and Speed stats by 2 stages.
ShelterSteelStatus12Boosts the user's Defense stat by 2 stages.
Simple BeamNormalStatus10016Changes the target's Ability to Simple.
SingNormalStatus5516Puts the target to sleep.
Skill SwapPsychicStatus12The user and the target swap their Abilities.
Skitter SmackBugPhysical709012Lowers the target's Sp. Atk stat by 1 stage.
Sky AttackFlyingPhysical140908The user gains the Charging status on the turn this move is used then attacks on the following turn. This move has a 30% chance of making the target flinch and it has a 1-stage Critical-Hit Ratio Boost.
Slack OffNormalStatus8Restores 1/2 of the user's max HP.
Sleep PowderGrassStatus7516Puts the target to sleep.
Sleep TalkNormalStatus12Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sludge BombPoisonSpecial9010012Has a 30% chance of poisoning the target.
Sludge WavePoisonSpecial9510012Has a 10% chance of poisoning targets.
Smack DownRockPhysical5010016If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status.
Smart StrikeSteelPhysical7012This move never misses.
Snap TrapSteelPhysical3510016Gives the target the Bound status.
SnarlDarkSpecial559516Lowers targets' Sp. Atk stats by 1 stage.
SnoreNormalSpecial5010016Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
SnowscapeIceStatus8Summons snow for 5 turns.
SoakWaterStatus10020Changes the target's type to Water.
Soft-BoiledNormalStatus8Restores 1/2 of the user's max HP.
Solar BeamGrassSpecial12010012The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Solar BladeGrassPhysical12510012The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Sparkling AriaWaterSpecial9010012Cures targets of their burns.
Speed SwapPsychicStatus12The user and the target swap their Speed stats.
Spicy ExtractGrassStatus16Lowers the target's Defense stat by 2 stages and boosts its Attack stat by 2 stages.
SpikesGroundStatus20Gives the opponent's side the Spikes status.
Spiky ShieldGrassStatus8The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Spirit ShackleGhostPhysical9010012Gives the target the Can't Escape status.
Spit UpNormalSpecial10012The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
SpiteGhostStatus10012Removes 4 PP from the move last used by the target.
SporeGrassStatus10016Puts the target to sleep.
Stealth RockRockStatus20Gives the opponent's side the Stealth Rock status.
Steel BeamSteelSpecial140958After attacking the user takes damage equal to 1/2 of its max HP.
Steel RollerSteelPhysical1301008Removes any terrain. This move fails if there is no terrain on the field.
Steel WingSteelPhysical709020Has a 10% chance of boosting the user's Defense stat by 1 stage.
Sticky WebBugStatus20Gives the opponent's side the Sticky Web status.
StockpileNormalStatus20Boosts the user's Defense and Sp. Def stats by 1 stage. Raises the user's Stockpiling level by 1. Can be used up to 3 times.
Stomping TantrumGroundPhysical7510012This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Stone AxeRockPhysical659016Gives the opponent's side the Stealth Rock status.
Stone EdgeRockPhysical100808This move has a 1-stage Critical-Hit Ratio Boost.
Stored PowerPsychicSpecial2010012This move's power is increased by 20 for each stage that the user's stats have been boosted.
Storm ThrowFightingPhysical6010012Always a critical hit.
Strength SapGrassStatus10012Restores the user's HP by an amount equal to the target's Attack stat. Lowers the target's Attack stat by 1 stage.
String ShotBugStatus9520Lowers targets' Speed stats by 2 stages.
StruggleNormalPhysical501
Struggle BugBugSpecial5010020Lowers targets' Sp. Atk stats by 1 stage.
Stuff CheeksNormalStatus12The user eats its held Berry and boosts its Defense stat by 2 stages. This move can't be used if the user is not holding a Berry.
Stun SporeGrassStatus7520Paralyzes the target.
SubstituteNormalStatus12The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sucker PunchDarkPhysical701008This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Sunny DayFireStatus8Summons harsh sunlight for 5 turns.
Super FangNormalPhysical9012Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.
Supercell SlamElectricPhysical1009516If this move misses or fails the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
SuperpowerFightingPhysical1201008Lowers the user's Attack and Defense stats by 1 stage.
SurfWaterSpecial9010016This move's power is doubled against targets that have the Submerged status.
SwaggerNormalStatus8516Boosts the target's Attack stat by 2 stages and confuses it.
SwallowNormalStatus12The higher the user's Stockpiling level the more HP the user restores. Level 1 1/4 of the user's max HP is restored. Level 2 1/2 of the user's max HP is restored. Level 3 The user's HP is fully restored. This move fails unless the user has the Stockpiling status.
Sweet KissFairyStatus7512Confuses the target.
Sweet ScentNormalStatus10020Lowers targets' evasiveness by 2 stages.
SwitcherooDarkStatus10012The user and the target swap their held items.
Swords DanceNormalStatus20Boosts the user's Attack stat by 2 stages.
SynthesisGrassStatus8Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead.
Tachyon CutterSteelSpecial5012
Tail SlapNormalPhysical258512The user attacks 2 to 5 times in a row.
TailwindFlyingStatus16Gives the user's side the Tailwind status for 4 turns.
TauntDarkStatus10020Gives the target the Taunted status.
Tearful LookNormalStatus20Lowers the target's Attack and Sp. Atk stats by 1 stage. This move ignores the target's evasiveness and can hit a target using a move such as Protect.
TeatimeNormalStatus12Causes all Pokémon on the field to eat their held Berries.
Teeter DanceNormalStatus10020Confuses all other Pokémon on the field.
Temper FlareFirePhysical7510012This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Tera StarstormNormalSpecial1201008
Terrain PulseNormalSpecial5010012This move's power is doubled if the user is under the effect of a terrain. This move's type depends on the terrain.
ThiefDarkPhysical6010020If the user is not already holding an item it steals the target's held item.
ThrashNormalPhysical12010012The user gains the Rampaging status.
Throat ChopDarkPhysical8010016Gives the target the Throat Chopped status.
ThunderElectricSpecial1107012Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Thunder FangElectricPhysical659516Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Thunder PunchElectricPhysical7510016Has a 10% chance of paralyzing the target.
Thunder WaveElectricStatus9020Paralyzes the target.
ThunderboltElectricSpecial9010016Has a 10% chance of paralyzing the target.
TickleNormalStatus10020Lowers the target's Attack and Defense stats by 1 stage.
Tidy UpNormalStatus12Removes the Sticky Web Stealth Rock Substitute Spikes and Toxic Spikes statuses from the entire field. Boosts the user's Attack and Speed stats by 1 stage.
Torch SongFireSpecial8010012Boosts the user's Sp. Atk stat by 1 stage.
TormentDarkStatus10016Gives the target the Unable to Repeat status.
ToxicPoisonStatus9012Badly poisons the target. If the user is a Poison type this move will never miss.
Toxic SpikesPoisonStatus20Gives the opponent's side the Toxic Spikes status.
Toxic ThreadPoisonStatus10020Lowers the target's Speed stat by 2 stages and poisons it.
TrailblazeGrassPhysical5010020Boosts the user's Speed stat by 1 stage.
TransformNormalStatus12The user transforms into a copy of the target. It also copies all of the target's stats apart from its HP.
Tri AttackNormalSpecial8010012Has a 20% chance of leaving the target burned frozen or paralyzed.
TrickPsychicStatus10012The user and the target swap their held items.
Trick RoomPsychicStatus8Gives the entire field the Trick Room status for 5 turns.
Trick-or-TreatGhostStatus10020Gives the target the Trick-or-Treating status.
Triple ArrowsFightingPhysical9010012Has a 50% chance of lowering the target's Defense stat by 1 stage and has a 30% chance of making the target flinch. This move has a 1-stage Critical-Hit Ratio Boost.
Triple AxelIcePhysical209012The user attacks 3 times in a row—first with a power of 20 then with a power of 40 then with a power of 60. The attack ends if the user misses.
Trop KickGrassPhysical8510016Lowers the target's Attack stat by 1 stage.
Twin BeamPsychicSpecial4010012The user attacks twice in a row.
U-turnBugPhysical7010020After attacking the user switches out of battle to be replaced by another party Pokémon.
UproarNormalSpecial9010012The user gains the Uproar status.
Vacuum WaveFightingSpecial4010020
VenoshockPoisonSpecial6510012This move's power is doubled if the target is poisoned or badly poisoned.
Volt SwitchElectricSpecial7010020After attacking the user switches out of battle to be replaced by another party Pokémon.
Volt TackleElectricPhysical12010016Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move.
Water PulseWaterSpecial6010020Has a 20% chance of confusing the target.
Water ShurikenWaterSpecial1510020The user attacks 2 to 5 times in a row.
Water SpoutWaterSpecial1501008The less HP the user has left the lower this move's power (ranging between 1 and 150).
WaterfallWaterPhysical8010016Has a 20% chance of making the target flinch.
Wave CrashWaterPhysical12010012The user takes 1/3 of the damage dealt by this move.
Weather BallNormalSpecial5010012When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight Fire type. Rain Water type. Snow Ice type. Sandstorm Rock type.
WhirlpoolWaterSpecial358516Gives the target the Bound status. This move's power is doubled if the target has the Submerged status.
WhirlwindNormalStatus20If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Wide GuardRockStatus12During the turn this move is used the user protects its side from moves that target all allies.
Wild ChargeElectricPhysical9010016The user takes 1/4 of the damage dealt by this move.
Will-O-WispFireStatus8516Burns the target.
WishNormalStatus12Gives the user's spot the Wish status.
Wonder RoomPsychicStatus12Gives the entire field the Wonder Room status for 5 turns.
Wood HammerGrassPhysical12010016The user takes 1/3 of the damage dealt by this move.
Worry SeedGrassStatus10012Changes the target's Ability to Insomnia.
WrapNormalPhysical159020Gives the target the Bound status.
X-ScissorBugPhysical8010016
YawnNormalStatus12Makes the target drowsy. This move never misses.
Zap CannonElectricSpecial120508Paralyzes the target.
Zen HeadbuttPsychicPhysical809016Has a 20% chance of making the target flinch.